Monday 19 August 2013

A Parent's Guide to Disney Infinity - What Is Disney Infinity Anyway?

Disney Infinity is a video game for the Playstation 3, Xbox 360, Nintendo Wii, Nintendo WiiU, Nintendo 3DS, and soon the PC. It was made by Avalanche, an in house Disney game studio. The game was released on August 18th, 2013 for all systems except PC, which should be out in October, 2013.

The game comes bundled with three figures of different Disney characters: Sully from Monsters University, Mr. Incredible from The Incredibles, and Captain Jack Sparrow from Pirates of the Caribbean. You also get one INFINITY, one world unlocking statue, and one power disc. So what do all of these do?

INFINITY BASE
Place figures, statues, and power discs on this for different effects. This is connected by USB or infrared depending on the system and works with RFID to read what's on it. It also lights up. You need this to do anything else in the game.

Characters
The game comes with everything you need for one person to finish the game, however, if you want to play two players locally you will need to purchase a second player from each game series, since in story mode characters are confined to their world. (More on this later.) The game launched with 17 characters from 5 different Disney series. Purchasing a figure in the store and placing it on the base will allow you to play with that character in game. Experience is tied to the figure which allows you to bring it to a friend's house and play. The figure must remain on the base at all times to be playable.

Different Worlds
The game comes with a statue to place on the base that unlocks the worlds of the three starter characters - Monsters University, Pirates of the Caribbean, and The Incredibles. Each of these stories are about 5 hours long for a average player, although younger children could spend much longer. There are also side missions and hundreds of collectibles to keep you coming back for more. At launch there are two extra worlds you can purchase that unlock their own story - Cars and Lone Ranger. Each of these sets include two figures from those series.

Power Discs
Possibly the biggest money grabbing "feature" of Disney Infinity is the power disc. These plastic discs allow for various power ups and unlocks in the game, depending on which you use. Sometimes you place them in the non-character space on the base to unlock items or skins for Toy Box modes. Round ones can be placed under the characters to provide power ups like bonus health or invincibility. There are 3 series planned but only the first one has been released at launch which is 20 power discs. These are sold in blind foil packs of 2, so there is a good chance you'll get doubles. This does allow a unique trading aspect.

Main Game Modes for HD Consoles (WiiU, Xbox 360, and Playstation 3):

Story Mode
Each world features a unique story that can be played by one or two players. The gameplay of each story is completely unique and themed to that Disney series. You can only play with the characters from that series in this mode. There are chests that can only be opened by certain characters and vaults that require everyone from that series. In each world there are many capsules hidden around that unlock world-specific items in Toy Box mode.

Toy Box Mode
This is huge. In this mode you basically have free reign to create your own worlds using the items you've unlocked. Drive into the mouth of the Cave of Wonders with Lightning McQueen or place a field of pink flamingos to shoot with Captain Jack Sparrow. You're only limited by your imagination... Or the available items and item count. There is a limit to how much you can place, but it's a lot. There are so many items it'd be hard to not have your vision realized in this mode. You're not limited by which characters can play here either.

3DS and Wii modes to come in another update. The 3DS version is a mini game collection and the Wii version has no co-op in story mode.

Check back for more posts in this series "A Parent's Guide to Disney Infinity" for more detailed explanations of game mechanics.


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